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LYNGK um abstrato aguardado
LYNGK um abstrato aguardado
A linha de jogos GIPF Project, dedicado à criação de jogos abstratos inovadores, é enriquecida agora pelo novo LYNGK.
A Huch & Friends acaba de lançar mais um tÃtulo para os amantes de jogos abstratos â LYNGK.
LYNGK é um jogo para 2 jogadores da autoria de Kris Burm com uma duração indicada de 30 a 60 minutos e com um preço recomendado de 30,99â¬.
Segundo a editora alemã, os fãs deste estilo deâŠ
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Para quem gosta de jogos abstratos, o Projeto GIPF, de Kris Burm, começou em 1997 com GIPF (mais abaixo), passando por mais 7 jogos e 3 expansões (dos quais TAMSK não está na foto porque foi retirado da coleção em 2007, assim como LYNGK, cuja caixa tem outro formado). Desta coleção toda só não tenho o GIPG Project Set 3, a terceira expansão dele. #gipf #tamsk #zertz #tzaar #yinsh #dvonn #punct #lyngk #donandco #krisburm #projectgipf #gipfproject #jogosdetabuleiro #boardgames #brettspiel #collection #coleção #samlung #boardgamephotography https://www.instagram.com/p/CL9fIbCBtdS/?igshid=e8vcki5o2avw
#gipf#tamsk#zertz#tzaar#yinsh#dvonn#punct#lyngk#donandco#krisburm#projectgipf#gipfproject#jogosdetabuleiro#boardgames#brettspiel#collection#coleção#samlung#boardgamephotography
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Fui convidado pelos amigos @meeplesnipples e @leandro_pires para falar dos 10 jogos que moldaram meu gosto pelos jogos modernos... DIA 4 : GIPF Project - link sobre eles no perfil... #eaitemjogo #gipfproject #jogosdemesa #jogosdetabuleiro #boardgames #tabletopgames #brettspiel #juegosdemesa #bgbr #ludopedia #jeuxdesociete #giochidatavolo https://www.instagram.com/p/CCvt2ICBBNo/?igshid=qb0re1k2fzbk
#eaitemjogo#gipfproject#jogosdemesa#jogosdetabuleiro#boardgames#tabletopgames#brettspiel#juegosdemesa#bgbr#ludopedia#jeuxdesociete#giochidatavolo
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Board Games for two
Six big "little games" with simple rules but not simplistic for parts of less than 30 minutes with very different mechanics from each other .... That I love !
After the reviews of the past year, the game world quickly turned to the Cannes Film Festival (IFJ) and the long list of games that were presented. The most foresighted, at least the most "bitter", had previously scoured the various sites and playful blogs in search of information on novelties or prototypes not to be missed in order to optimize at best the short 3 days that last this festival. And now the articles will bloom to tell and detail everything that happened during these three days.
I think I will not read them, because I sulk a little not being able to go there this year ... but in truth I am too curious ....
So I wanted to talk to you about the games I'm currently playing, games that do not appear in the IFJ's "hype", rather games with few players since everyone was in Cannes. Yes, yes, I ramble but I wanted so much to go ... sniff. But I love face-to-face games, so what's up?
Despite a beautiful and misleading cover, but so beautiful, Santorini is a pure abstract strategy game. It is played mainly with 2 players but it is possible to play at 3 (it is quite rare in this type of games to note it) and in this case it will know how to ally to betray in time to win. The 4-player version is only a duel version at 2vs2.

I have rarely seen such a simple rule related to a deep and complex game to win in the end. The game is played on a 5 Ã 5 board. After placing each of his two characters, each player plays in turn and the rule is in two points:
He moves one of his characters on one of the 8 boxes adjacent to his. It must be unoccupied and the character must not have to climb more than 1 level. He builds a floor of a building on one of the 8 squares adjacent to his new position. The box must be unoccupied and the installation of the 4th floor (dome) "condemns" the box for the rest of the game. The first who manages to move one of his characters on a 3th floor immediately takes the party.
This game reminded me of the GIPF Project series by the purity and simplicity of its rules. As these games or the great classics of this type of game (Chess, Go, Ladies, ...) it has, apparently, the same "default", namely that the chance does not exist and that a hierarchy can quickly to create between players.
In appearance I said, because there is the second "tour de force" of this game: the Pantheon: cards "God" or "Hero". When you play these cards, everyone takes one (choice or chance, as you want) early in the game and plays with the particularity of it. Some give an extra "capacity" while others offer an alternative possibility to win. The gods have a lasting power while Heroes have a "one shot" power to use during the game. With these cards the levels can be rebated, the replayability is huge and impossible to "train" at all configurations of duels. Thus a novice will be a little less disadvantaged. The authors were careful to point out that some gods are incompatible with each other. There will certainly be Gods "stronger" than others or that we "prefer", it is also the opportunity to play with a handicap system. Strech goals' "race" forces to attract the barge (yes the game could be reissued via a KS version but is now available in good dairies) many cards exist and the replayability of the game without ever playing the same game is exponential.
Finally: this game is beautiful! I am in awe of the elements of the game. Unlike its original version of 2004, modest self-publishing that remained in the tradition of abstract games in black and white and very clean design even if sometimes pretty, this new version opts for pieces of buildings (one form per floor level + the domes of the 4th) worthy of an architect project. See also the game "customized" with leds. The game board is not spared by the aesthetic work. No words, just pictures to explain:

The work of illustrators Lina Cossette and David Foret (Holds, holds, the Cuddington team ... but they also operate on Charterstone, Jamey Stegmaier's "Legacy Game" project, it promises) is also beautifully expressed on the Hall of Fame cards. Clearly, there is no need to say, it's a real plus to play with beautiful games!
SIXTH Sixth! (or Six Making) is the second game I wanted to talk about today. It illustrates perfectly what I told you about the austere side of abstract strategy games (well, yes it's silver and brown rather than black and white but hey ...). Even if sometimes the mechanics of the games gives constraints for their realization, I really had that I like this game to acquire it. Austere and adorned with a box # plusmochequeçatescensuré (especially in his VF, the same editor having made more happy choices for the English edition for example) the game is really worth to exceed this appearance to discover it.
Sixth! share with the previous the fact of taking place on a plateau of 5 Ã 5. In this small space, he revisits chess successfully. He is not the first to attempt this difficult exercise, and little has been done successfully. There where Storm on the chessboard had brought chaos and anarchy on the board with the odds of the cards drawn, Sixth! chose to stay in the "pure" line of symmetrical games with complete information. It has just reduced the size of the board and uses only pieces whose displacement will be variable depending on the size of the stack. Here again the rule is more than simple, even if one must first know the movements of the various chess pieces.
The game begins on an empty board. In turn, the player has two possibilities of action:
he introduces a new pawn on the game board by placing it on an unoccupied space OR he moves all or part of a column (of 1 or more pawns) on an already occupied space respecting the displacement rule related to the height of the pile from which it starts. Indeed, according to its height, a stack "equals" to a piece of failure and thus defines the authorized movement:
The player who manages to build a stack of 6 or more pawns with a pawn of his color at the top immediately wins the game.
It's simple, clear, pure ... and complex!
Game of thrones - Hand of the King

A Game of Thrones - Hand of the King is of a different register than the two previous ones. This is a "light and teasing little game", as recently recalled by its author, which will be released in VF in the spring. However the VA (I say English Version because VO for a game in English by a French author ... it's not logical) is already available and I rushed after Micha made me discover this game. Because the game (of course), the illustrations, the theme, .... the human cracks ... and plays, plays!
So here we are in the heart of Westeros and cherish the hope of winning the coveted "King's Hand" position. To achieve this, and win the game, you will seek the services of Varys, the infamous spy master to get the favor of the majority of families present at the meeting convened by the King. The seven families of Westeros are united, represented in variable numbers (from 2 to 8). To set up the game, you will randomly create a grid of 6 Ã 6 cards each representing one of the seven family members (35 characters) + Varys.
Then the game turn is simple:
Varys will therefore be in the heart of the assembly and can "wander" from one character to another to "convince" to rally to the cause of the one who moves.
On your turn, you must "send" (move) Varys from his new place to a character you are going to recruit along a line or column. You recruit this character and place Varys in the grid instead. If in his move Varys crosses a member (s) of the same family as the target character, you also recruit them. Before finishing your tour you check if with the characters you recruit you have as many or more characters in this family as anyone. If so, you take possession of the family banner. The game ends when Varys can no longer be moved. The player with the most banners wins. In the event of a tie, the winner will be the one with the banner of the most numerous family.
That's all ? No, of course, nothing is so simple in Westeros, you know ... So?
So: as soon as a player recruits or kills the last representative of a family in the assembly he acquires the right to recruit one of the six companions present in the game. These companions possess a power capable of creating beautiful reversals of situation (murder, recruitment with the adversary, ...). There are 14 and six are drawn for a game. According to the companions who appear, it will be necessary to adapt his game strategy because it is impossible to neglect them so their power can be great, but not always, or not at any time of the game. And then what a foot anyway, confess, to be able to decide yourself to "kill" one of the characters in this series with a companion!
The randomness of the set up and the companions randomly selected for the game offers a wide variety of openings and strategies. It's good, it's nasty because the theme fits perfectly with the game (even companions who can be so powerful). The game is beautifully served by the illustrations of Mihaljo Dimitrievski I have already enjoyed the work on North Sea Pillards (GGA 2016 whose extensions are currently proposed in KS campaign). We can blame a risk of kingmaking in the version to 3 of this game I lived: situation before the last shot: two players (including me) have three banners, the third has one but he must play the last stroke of the game and can choose between 2 characters from different families that will give him the one as the other the majority in a family and take a banner to one or the other of his opponents ... but which ? Final result 3/2 / 2. To reproach kingmaking with Game of Thrones would be to blame a cat for being a cat? No ? We negotiated, swore, scolded, "threatened", laughed and replayed to decide ... We had a good time actually. I did not try the 4-player version (2vs2 without communicating, except with the crow).
Schotten Totten Schotten Totten is obviously not a novelty far from it, but it is a little "Madeleine de Proust" that I always take with me. Easy to explain, played almost everywhere and then I play very often with Fanny, waiting for others or to finish an evening, but now she stops playing as soon as she won a round more than me ... , pfff ... Well, she has to win sometimes ... Ha ha
The wear of my box was witness to these trips and many parts. It was time for the game to be reissued. He just came out in the series of small white boxes at Iello, beautifully illustrated by Biboun. And so I released a new box in recent days ... and it is clear that the fighters have taken muscle:
For the record you coordinate the actions of warlike Scottish villagers (54, numbered from 1 to 9 in 6 different colors) who fight to win the maximum of boundaries marking the pastures of their sheep. 9 aligned terminals are to be acquired. You start with 6 cards. In turn, in order:
you put a card in front of a terminal (3 max per terminal, you will see that it will quickly constrain your possibilities) you can claim a terminal if conditions permit you draw a new card to rebuild your hand To claim a kiosk your 3-card combination must be higher than your opponent's. The first to win 5 kiosks or 3 side-by-side. That's it, it's simple, light, effective, not devoid of chance and we always ask a revenge because "It's not possible to be so unlucky at drawing cards ..."
NINJATAISEN

As I placed this article under the theme of small games 2 rather short that I love these days, I will finish by evoking 2 little "new" already played but not yet in my toy library because I wait for them with impatience:
First, my game library will soon be enriched with another small white box Iello because I discovered that they were going to implant in France Ninja Taisen, a small Japanese pearl brought back from Essen by Micha in 2014.
It's still a story of villages in conflict. 9 fields separate these two villages. Each army is composed of 1 leader + 9 Ninjas of type (stone, leaf, scissors) and force (1 to 3) different. She will try to take control of the opposing village. Fighter moves are handled by 3 D3 dice of different colors (1 per type) that the player rolls at the beginning of his turn. When opposing ninjas meet they fight "Chifoumi way" (and you're surprised if I tell you it's thanks to William of the same name that I learned that the game was finally coming? If the fighters have the same weapon, it is their strength that separates them and in case of equality each retreats. In short it's simple, tactical, with a little bit of luck for travel with the dice and bellicose wish! I had an excellent memory of it.
TIKI

Finally, I need to talk to you about a new kid: Tiki, a short finalist contest of the 2014 CNJ where I had discovered. In a Polynesian universe, on a 3 à 3 plateau of nine villages with different "benefits", you will have to win the victory by posing or moving, awélé way, your tikis to "influence" a village and take advantage while pointing to the cursed villages. When I discovered this game, it was a prototype. The tikis were made in Fimo paste by the companion of Nicolas Sato, the author. I liked this game, I wanted the author to be published but I was afraid that the final production does not make as good as this magnificent prototype. The visuals of the game are beautiful, bravo to Pauline Amelin, the illustrator and Oz Edition (publishing house that launches on this occasion) to have respected the aesthetics of this beautiful project and to wear it.
I'm not telling you anymore, Tiki is currently currently being funded on the KS platform, go see, explanations are clear and the game is worth it. This is a project to support a small publisher who launches and without Stretchs Goals in profusion. They deserve it for the product they offer us. I can not wait to play it again.
The complete gallery:
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My mom and sister are big into GIPF Project games, but I haven't played them myself. My sister has a nearly complete collection.
Do you enjoy board games as well as tabletop games? If so, what are your favourite board games? Looking for any new recommendations for my board game hoarder of a father!
As far as non-RPG tabletop games go, Iâm more into card games than board games, but I do have a few of the latter Iâm prepared to plug:
Hive - This oneâs kind of stretching the definition of âboard gameâ, as the playing pieces are also the board. Itâs basically a cross between dominoes and chess; thereâs strategy in placing the pieces on the table, and each piece can also be moved in specific ways once itâs out. Includes light deck-building elementsvia add-on pieces, though it plays just fine with the basic set.
Master Labyrinth - Specifically the 1991 edition, if you can get your hands on it. That version is based on navigating a sliding tile maze to collect tokens representing magical ingredients in order to complete a secret formula. The 2007 edition adds monsters and simple dice-driven combat, and I donât enjoy it nearly as much; the monster-thumping feels like a needless distraction from the core gameplay.
YINSH - Technically meant to be played as part of a larger, linked set of abstract board games, though it also plays fantastically on its own. Notably, the objective is to capture and remove your own pieces, rather than your opponentâs, so the balance of power is inverted compared to most similar games: your position becomes progressively weaker the closer you are to victory.
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abstract strategy boardgames
GIPF project
https://www.wikiwand.com/en/GIPF_project
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How to S That Look Likes Croissants, Fruit and Cappuccino for Mothers Day Surprise!
New Post has been published on http://www.happybirthdaycake.org/how-to-s-that-look-likes-croissants-fruit-and-cappuccino-for-mothers-day-surprise/
How to S That Look Likes Croissants, Fruit and Cappuccino for Mothers Day Surprise!
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Date: 2017-04-25 15:00:13
New Gateau Tues! SUBSCRIBE: I to k #GGQ1 for Sponsership this video! #Ad Learning MORE about GGQ1 : . Watchbands All the Videos:
Hi, Iâm Yolanda! Some people me the Beyoncé of Gateau. I Post my drool-worthy, jaw-dropping creations Tuesdays at 11am EST! From Newness Gateau Likes Youuns Favotite Provender to my Megachat Mash up Gateau Have Layered UPON Layered of Goodness â I dream in cake!
To Motherâs Day, Iâve up Some of my Chocoatl cake and an Array of buttercreams and frostings and Turned it all into Something most of us Read about in Laographer and Fairytale â Brekkie in bed! I Have my own GGQ1 to Helpme me WITH this episode, or I say⊠assistant! Filled WITH a mug of cappuccino, Some sweet Gipfeli and a of fresh fruit, this Brekkie in bed is sure to make Youuns momâs day Xtra special!
Got an idea for a cake? Iâd love to Hearer it â Subscription & comment below!
FOLLOW ME:
FaceBook â Tweeting â mer â Pininterest â Snapchat â @yolanda_gampp â Asscheeks THE Scene A-roll From our shoots!
***** #REPLI Detail *****
Calling ALL Bakers!!! Wants Youuns Baking creations to be Feature in a Super secret HTCI Project for the world to see? All you do is⊠Repli it!! Hereâs how:
STEP 1: Go to our Roundsed 2 REPLI Play-list Here â
STEP 2: the cake you to make WITHin the Play-list and #REPLI it! Donât forget, it doesnât Have to be an Replicas â get creative, add Youuns own Twisty to it and Have fun! And guess what? You can make MORE one cake and ENTER as Numerous times as you Likes!!
STEP 3: MAKE sure to take Some HIGH-RES Photograph of you and Youuns cake & POST the finished results on mer or FaceBook. TAG US WITH @yolanda_gampp on mer or Yolanda Gampp (Page) on FaceBook â and use the Hastag #REPLI so we can Youuns photo! Donât forget, you can ENTER MORE once WITH Different Gateau!
Details: * You be Subscriptiond to our Youtubing Channel to ENTER! * Rounds 2 of Entry Submissions Closes in two weeks. * I will be Revealing my secret Project and announcing all Selection Bakers in May!
***** #REPLI Detail *****
BAKE Likes YO â Videos TUTORIALS:
Do It self! Check Out My Brekkie IN BED Play-list â
Get Crumb & On â
MAKING (AND USING) SIMPLE ! â
LEVEL S Likes ME â
Foodie? Youâll My S Play-list â
KEY Supplies FOR ThisTV :
The How To Gateau It Shops Is Of My Fave Tools â
GET Own SIR SQUEEZE-A- LOT here â
SUCTION Bowl To Counter WITH MY STAYBOWLIZER â
Our Gateau Tees? JOIN Our TEE CLUB!
RECIPES:
My Brekkie IN BED STEP-By-STEP â
My Chocoatl â
My MERINGUE Buttercream â
My SIMPLE Recipies â
THE HOW TO IT TEAM Editor: Orchan Shumla Cinematographer: Kohm Producers: Joscelin & Connie Contardi T-Shirt:
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